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63 questions·10 min·5 dimensions and a separate readiness-to-change module·up to 17 clinical frameworks·6 report sections
Reviewed by Gildas Garrec, CBT practitioner
Good morning,
This test pulls apart four areas of Internet dependency that usually get treated as one block: video games, online shopping, the content you consume, and the need to stay reachable. The report assesses them separately, where a single overall total lets them offset one another.
What you receive — a report written from your answers: what stands out, what sustains it, and where to start. This week, this month, later on.
How it is built — each axis is analyzed on its own, then cross-read with the others, through clinical reading frameworks. Your detailed answers are attached as an appendix. See an example report
The test runs over 63 questions and takes about 10 min, for a price of $3.60.
We'd also suggest reading the book The Practical CBT Guide, to take this reflection further. It's included in the price and downloadable.
If you have a question about your report, write to us at contact@psychologieetserenite.com: a psychotherapist will reply within 48 hours.

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Internet Addiction Test: gaming, shopping, streaming — a 63-question self-assessment, about 10 min. This test pulls apart four areas of Internet dependency: video games, online shopping, content, and the need to stay reachable. Once finished, you receive a detailed PDF report ($3.60): an interpretation of its 5 dimensions, a radar chart, up to 17 clinical reading frameworks and a personalized action plan. It is designed to help you know yourself better.
This test covers screens, urges, tension, time, attention, pleasure, checking, reassurance, loneliness, spending, money, relief, sleep, withdrawal and readiness to change. What the test asks, for example Screens If you spend more time than planned playing video games or online games. If you play mainly to relax, without it interfering with your obligations. Urges If you keep playing even though you know you should stop to do something else. If you can easily stop playing at the time you set for yourself. Tension If online gaming has become your main way of escaping stress or sadness. If not being able to play leaves you neither irritable nor restless. Time If, just before an important appointment, you open a short-video app and lose track of time. If you stop a series or a video when you have decided to. Attention If you scroll endlessly through a feed without really reading or remembering what you see. If you choose your content intentionally rather than letting yourself get swept up by the feed. Pleasure If you need increasingly stimulating content to feel the same pleasure. If not being able to access your usual content is no loss to you. Checking If you check your phone out of habit even when no notification has appeared. If you answer notifications when it suits you, not immediately. Reassurance If you compulsively check your messages hoping for new ones. If a message read and left unanswered does not make you anxious. Loneliness If you feel anxious or lonely when your online contacts are unavailable. If you can go a day without messaging apps and not miss them. Spending If you spend a lot of time browsing online shopping sites without any real need. If you always think about whether a product is truly useful before buying it online. Money If your online purchases have led to financial difficulties. If you keep control of your budget despite online marketing pressure. Relief If you shop online to lift your mood or manage your emotions. If your online purchases are considered and you do not regret them. Sleep If you push back your bedtime because you want to watch one more episode or video. If you take part in online conversations late at night at the expense of your sleep. Withdrawal If you prefer communicating online rather than meeting people in person. If your online relationships have replaced your real-life relationships. Readiness to change If your internet use has a real impact on your daily life. If you believe you are capable of growing in this area.
This test pulls apart four areas of Internet dependency that usually get treated as one block: video games, online shopping, the content you consume, and the need to stay reachable. The report assesses them separately, where a single overall total lets them offset one another.
The questionnaire explores 5 areas: Your reading of this pull toward screens, Video Games, Online Shopping, Content, Communication. Your answers support reflection, not a diagnosis. A separate module explores readiness to change; it is not another trait of the model presented.
These are the aspects explored by this questionnaire. Your answers help put them into perspective.
The way you explain this strong pull toward screens — gaming, online shopping, content, messages — before the test tells you anything. This section does not measure any difficulty and does not produce a level: it collects a starting reading.
Dependency on online video games, mobile games, or online gambling
Compulsive buying behavior on the Internet (e-commerce, auctions, in-app purchases)
Compulsive consumption of online content (streaming, videos, information, pornography)
Dependency on forms of digital communication (messaging, forums, chats)
Measures your current readiness to acknowledge the impact of this topic on your life and engage in a process of growth.
Answer the 63 questions honestly. There are no right or wrong answers — just choose the option that best describes you. The test takes about 10 min.
Once you finish the test, pay $3.60 securely to unlock your full report. No registration required.
For a comprehensive analysis, get your PDF report (5 dimensions analyzed, radar chart, personalized recommendations, action plan). Instant download after secure payment.
“ The test is okay, but some questions blur together different addictions. Still, the report is useful for pinning down your main type of dependency. ”
This test evaluates 5 psychological dimensions: Your reading of this pull toward screens, Video Games, Online Shopping, Content, Communication. The report distinguishes the areas explored and their limits of interpretation. A separate module explores readiness to change; it is not another trait of the model presented.
The test contains 63 questions and takes approximately 10 min to complete. You can answer at your own pace — your progress is automatically saved in your browser.
The test is anonymous and requires no registration. After completing it, you immediately see a preview of your results. The detailed PDF report, with in-depth analysis, charts and personalized recommendations, is available for $3.60.
This questionnaire draws on 5 dimensions from recognized psychological frameworks (Your reading of this pull toward screens, Video Games, Online Shopping…). It's a self-assessment tool for reflection, not a clinical diagnostic instrument: it has not undergone formal psychometric validation (sample, reliability coefficient) and does not replace a professional assessment.
Your report includes an analysis by dimension, explanations and personalised points for reflection and a separate readiness-to-change module. Scores are interpreted according to the purpose and limitations of this questionnaire.
No account creation, no email required — no sign-up needed at all. Your answers are sent to our servers while you take the test. All data is automatically deleted after 30 days — see our Privacy page for full detail.
Read this test’s introduction and dimensions to check whether they match your situation. Answer from the perspective specified in the instructions.
Yes, you can retake this test as many times as you wish. Some people take it again after several months to observe how their profile evolves. Each new attempt generates its own report — previous answers are not reused.
The report organises your answers and offers points for reflection. You can discuss it with a professional; it does not replace their assessment or prescribe treatment.
Yes. Each person gets their own anonymous, unique report, based on THEIR answers. Comparing profiles within a family or couple can be useful — provided each person takes the test honestly and on their own, without influencing one another during the answers.
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