Video Game Addiction Test: Assess Your Gaming Habits Now
Marc, 28, a software developer, wakes up every morning with a single obsession: resuming his game of World of Warcraft that he interrupted the night before at 3 a.m. For six months, his professional performance has been declining, his social relationships are crumbling, and his attempts to reduce his gaming time fail systematically. His partner is talking about a possible separation, but even this threat is unable to pull him away from his screen.
In the article that follows, I explore screen and digital addictions. If you recognise yourself in this theme, I designed a cyberaddiction test that helps you take stock of your relationship with screens and apps. It comes with a guide to extend your reflection beyond the results.
Does this situation resonate with you? Marc potentially shows the signs of gaming disorder, now officially recognized by the World Health Organization since 2018. Far from being a simple, temporary loss of control, this condition can have major repercussions on one's personal, professional, and social life.
As a psychopractitioner specialized in cognitive-behavioral therapies, I observe a significant increase in consultations related to video gaming issues. Understanding the diagnostic criteria and having reliable assessment tools at hand has become essential to distinguish intensive use from a genuine dependency requiring therapeutic support.
Gaming Disorder: A Recent Scientific Recognition
Official Definition and Classifications
Gaming disorder was incorporated into the WHO's 11th International Classification of Diseases (ICD-11) in 2022. This recognition marks a turning point in the understanding of behavioral addictions linked to digital technologies.
According to the WHO, the disorder is characterized by persistent and recurrent gaming behavior that becomes so severe that it takes precedence over other interests and daily activities. This definition draws on research conducted notably by the team of Dr. Griffiths, a pioneer in the study of behavioral addictions.
Prevalence and Epidemiological Data
Recent epidemiological studies estimate that:
- 1 to 3% of players develop a gaming disorder
- Prevalence is higher among 12-to-25-year-olds (up to 8%)
- Men are 2 to 3 times more affected than women
- The average duration before seeking therapeutic consultation is 2.5 years
These statistics underscore the importance of early detection and self-assessment tools accessible to the general public.
Diagnostic Criteria: The 9 Key Indicators
The DSM-5 Criteria for Diagnosis
Although gaming disorder is not yet incorporated into the DSM-5 as an official diagnosis, it appears in the section on "conditions requiring further research." Researchers have established 9 diagnostic criteria, of which at least 5 must be present over a 12-month period:
#### Behavioral Criteria
- Excessive preoccupation: Recurrent thoughts about gaming, even during other activities
- Withdrawal symptoms: Irritability, anxiety, sadness when unable to play
- Tolerance: The need to gradually increase gaming time to achieve the same satisfaction
#### Control Criteria
- Unsuccessful attempts at control: Repeated failures to reduce or stop gaming
- Loss of interest: Marked decline in interest in previously enjoyed activities
- Continuation despite consequences: Maintaining gaming behavior despite awareness of the problems it causes
#### Functional Impact Criteria
- Deception: Lying to those around you about the time actually devoted to gaming
- Emotional escape: Using gaming to escape negative emotions
- Functional deterioration: Significant impact on relationships, work, or studies
Key takeaway: Diagnosis does not rest solely on the time spent gaming, but on functional impact and loss of control. Some professional players spend more than 10 hours a day gaming without presenting a disorder, because their practice remains controlled and functional.Take the test: Cyberdependency Test → — Turn these criteria into a score and see whether your gaming has tipped from intensive use into loss of control.
Scientifically Validated Assessment Tools
The Internet Gaming Disorder Scale (IGDS9-SF)
Developed by Pontes and Griffiths, this 9-item scale corresponds directly to the diagnostic criteria. Each item is rated on a scale from 1 (never) to 5 (very often):
Discover your psychological profile
189 validated tests. Answer 60 questions, instant result, full PDF report from €4.99.
Take a test →Analyze your conversations
Upload a conversation and get an analysis of your relationship dynamics.
Analyze →- "Do you constantly think about gaming during the day?"
- "Do you feel bad when you cannot play?"
- "Do you need to spend more and more time gaming to feel good?"
The Gaming Addiction Scale (GAS)
This scale, developed by Lemmens and his colleagues, focuses on 7 dimensions:
- Cognitive salience
- Tolerance
- Mood modification
- Relapse
- Withdrawal symptoms
- Interpersonal conflicts
- Behavioral problems
Simplified Self-Questionnaire for the General Public
For an initial self-assessment, here is a simplified questionnaire you can use:
Answer YES or NO:- Do you play to escape your problems or improve your mood?
- Have you lied to those around you about your gaming time?
- Has your performance at work/in your studies declined because of gaming?
- Do you feel irritable when you cannot play?
- Have you lost important relationships because of gaming?
- Have you failed to reduce your gaming time despite your efforts?
- 0-1 YES: Use is probably balanced
- 2-3 YES: Caution recommended
- 4+ YES: Consultation with a professional advised
Risk Factors and Psychological Mechanisms
Individual Vulnerabilities
Research has identified several predisposing factors:
Psychological factors:- Low self-esteem (Rosenberg scale often reduced)
- Pre-existing depressive or anxious symptoms
- Difficulties with emotional regulation
- Impulsive personality traits
- Social isolation or relational difficulties
- High academic or professional stress
- Unsupportive family environment
- Absence of alternative rewarding activities
Neurobiological Mechanisms
Neuroimaging studies reveal similarities with other addictions:
- Reduced activation of the prefrontal cortex (inhibitory control)
- Hyperactivation of the dopaminergic reward system
- Structural changes in decision-making areas
These findings legitimize the therapeutic approach and dispel the notion of a "lack of willpower" often wrongly associated with these disorders.
Distinguishing Intensive Use from Pathological Dependency
Essential Distinguishing Criteria
It is crucial to distinguish intensive but balanced use from a genuine dependency:
Balanced intensive use:- Maintenance of social and professional obligations
- Ability to adjust gaming time according to context
- Preservation of important interpersonal relationships
- Absence of significant psychological distress
- Persistent loss of control despite consequences
- Progressive deterioration of overall functioning
- Withdrawal symptoms upon stopping
- Continuation despite awareness of the harm
Illustrative Clinical Case
Let us take the example of two contrasting profiles:
Profile A - Sarah, 22: Plays 6 hours a day during university breaks, maintains her academic results, keeps her friendships, and spontaneously cuts down when classes resume. Profile B - Kevin, 19: Plays 8 hours a day, has failed his exams, avoids family outings, feels intense distress when he cannot play, and has tried several times without success to cut down.Gaming time alone is not enough: it is the functional impact and the loss of control that determine the pathology.
Therapeutic Implications and Future Developments
Validated Therapeutic Approaches
Cognitive-behavioral therapies show particular effectiveness in the treatment of gaming disorder. At the Psychologie et Sérénité Practice, we use several specialized techniques:
Behavioral techniques:- Planning alternative activities
- Managing environmental triggers
- Relapse prevention techniques
- Restructuring dysfunctional thoughts
- Working on self-esteem and self-efficacy
- Developing adaptive coping strategies
Multidimensional Care
The therapeutic approach often needs to be comprehensive:
- Assessment and treatment of comorbidities (depression, anxiety)
- Working on social and relational skills
- Involving the family circle in the therapeutic process
- Developing a rewarding alternative life project
It may be relevant to analyze your couple's conversations if the issue affects your romantic relationship, since communication difficulties can both contribute to the disorder and result from it.
Evolution of Diagnostic Tools
Research continues to refine assessment tools:
- Development of scales specific to game type
- Integration of physiological biomarkers
- Mobile self-monitoring apps
- Computerized adaptive tests
Take the Psy Test → — 60 questions, anonymous, PDF report (€4.99).
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Conclusion: Toward an Informed Self-Assessment
Gaming disorder represents a now-recognized clinical reality requiring a nuanced and scientifically grounded approach. The assessment tools presented in this article allow you to objectify your relationship with video gaming and identify any potential warning signs.
Self-assessment is a valuable first step toward a better understanding of your gaming habits. If your results suggest a risk of dependency, do not hesitate to consult a specialized professional. Gaming disorder can be treated effectively when addressed early through appropriate therapeutic approaches.
Let us remember that behind every screen there is a person with their vulnerabilities, their needs, and their potential for change. The goal is not to demonize video gaming, but to support each person toward a use that preserves their overall well-being and their interpersonal relationships.
Take action: Take a few minutes to complete the self-questionnaire offered in this article. If you identify concerning signals, consider this awareness as the first step toward lasting well-being.Related articles
- Why you need others to feel good
- Why you stay in a toxic relationship (it's the science)
- When your teen self-harms: how to truly help them
FAQ
How accurate is this video game addiction test test?
Concerned about gaming? Take our video game addiction test based on DSM-5 criteria to understand your habits and find support. This assessment is based on clinically validated scales used in cognitive-behavioral practice. While it doesn't replace a professional diagnosis, it provides a reliable first indicator for orientation purposes.What should I do if my score indicates a high level of difficulty?
A high score suggests that consultation with a CBT practitioner or clinical psychologist may be beneficial. CBT offers evidence-based protocols that have shown significant effectiveness for these types of difficulties in 8 to 16 sessions.Is this test suitable for self-screening without professional guidance?
This questionnaire is designed for self-screening and psychoeducational purposes. It can help you understand your situation better, but interpretation should be done with awareness of its limitations. For clinical decisions, always consult a qualified mental health professional.In short: Since 2018, the World Health Organization has recognized gaming disorder as a genuine medical condition affecting 1 to 3% of players. Unlike a simple intense passion, this addiction is characterized by persistent loss of control, failed attempts to cut down gaming time, and major consequences for one's professional, social, and personal life. Psychologists use precise scientific criteria: excessive preoccupation, withdrawal symptoms, growing tolerance, lying about time spent gaming, and deterioration of relationships. Validated tools such as the Internet Gaming Disorder Scale enable reliable self-assessment. Risk factors include social isolation, depression, anxiety, and impulsivity. If several of these signs apply to you, a consultation with a professional specialized in behavioral therapies can help you regain control.

About the author
Gildas Garrec · CBT Psychopractitioner
Certified practitioner in cognitive-behavioral therapy (CBT), author of 16 books on applied psychology and relationships. Over 1000 clinical articles published across Psychologie et Serenite.
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