Join our exchange group
A caring, application-based space for exchange on WhatsApp — not therapy.
69 questions·10 min·5 dimensions and a separate readiness-to-change module·up to 14 clinical frameworks·5 report sections
Reviewed by Gildas Garrec, CBT practitioner
Good morning,
This test is less about the number of hours played than about what has shifted around it: sleep and the rhythm of the days, schooling and concentration, the ties to family and friends, the way frustration is handled at the moment of putting the controller down. The report distinguishes a heavy use with no repercussions from a moderate use that spills over everywhere.
What you receive — a report written from your answers: what stands out, what sustains it, and where to start. This week, this month, later on.
How it is built — each axis is analyzed on its own, then cross-read with the others, through clinical reading frameworks. Your detailed answers are attached as an appendix. See an example report
The test runs over 69 questions and takes about 10 min, for a price of $3.60.
We'd also suggest reading the book Adolescence in Crisis, to take this reflection further. It's included in the price and downloadable.
If you have a question about your report, write to us at contact@psychologieetserenite.com: a psychotherapist will reply within 48 hours.

QUICK ANSWER
My child and video games: what is the impact? — a 69-question self-assessment, about 10 min. This test is less about hours played than about what has shifted around it: sleep, schooling, ties to family and friends, frustration. Once finished, you receive a detailed PDF report ($3.60): an interpretation of its 5 dimensions, a radar chart, up to 14 clinical reading frameworks and a personalized action plan. It is designed to help you know yourself better.
This test covers screens, sleep, tiredness, attention, procrastination, reading, curiosity, isolation, withdrawal, conflict, rules, anger, frustration, urges and readiness to change. What the test asks, for example Screens If your child loses track of time when they play. If your child struggles to stop playing at the agreed time. Sleep If your child plays video games past their usual bedtime. If access to games in the evening makes it hard for your child to fall asleep. Tiredness If your child is tired or hard to wake after long evenings of gaming. If your child keeps playing even when they are visibly exhausted. Attention If your child struggles to focus on homework in periods of heavy gaming. If your child thinks or talks about games during unrelated activities. Procrastination If your child puts off homework in order to play. If your child rushes through other activities so as to be able to play. Reading If reading or other cognitive activities have declined as gaming has grown. If your child can hardly recall reading, drawing or doing a creative hobby lately. Curiosity If your child's curiosity for activities outside gaming has decreased. If gaming has narrowed the range of activities your child enjoys. Isolation If your child sees less of the friends who do not play. If your child increasingly avoids group activities such as sport, hobbies or the wider family. Withdrawal If your child prefers playing alone or online to spending time with the family. If your child seems elsewhere, even with the family, because of games. Conflict If discussions about gaming rules often turn into conflict at home. If the end of a gaming session is often a tense moment at home. Rules If your child negotiates, pleads or finds ploys to extend gaming sessions. If your child readily accepts that video games are not always available. Anger If your child has outbursts of anger or tears connected to video games. If your child reacts sharply when you ask them to stop playing. Frustration If your child calms down with difficulty after a frustration linked to games. If your child can accept a time limit on gaming without a scene. Urges If your child tries to get access to games during family activities. If your child is able to stop playing of their own accord when they need to. Readiness to change If you feel ready to explore what gaming brings your child and what it costs them. If you would gladly help your child find a better balance with games.
This test is less about the number of hours played than about what has shifted around it: sleep and the rhythm of the days, schooling and concentration, the ties to family and friends, the way frustration is handled at the moment of putting the controller down. The report distinguishes a heavy use with no repercussions from a moderate use that spills over everywhere.
The questionnaire explores 5 areas: Your reading of this video game use, Sleep and daily rhythms, School and cognitive life, Social and family relationships, Frustration management. Your answers support reflection, not a diagnosis. A separate module explores readiness to change; it is not another trait of the model presented.
These are the aspects explored by this questionnaire. Your answers help put them into perspective.
How you explain the place video games take up for your child, before the test tells you anything. This section does not measure any difficulty and does not produce a level: it captures a starting perspective.
The impact of video game use on your child's sleep and daily schedule.
The impact of video game use on attention, homework, and school engagement.
The impact of video game use on friendships and family connections.
How your child handles being asked to stop playing or losing a game.
Your readiness to reflect on how your child uses video games.
Answer the 69 questions honestly. There are no right or wrong answers — just choose the option that best describes you. The test takes about 10 min.
Once you finish the test, pay $3.60 securely to unlock your full report. No registration required.
For a comprehensive analysis, get your PDF report (5 dimensions analyzed, radar chart, personalized recommendations, action plan). Instant download after secure payment.
This test evaluates 5 psychological dimensions: Your reading of this video game use, Sleep and daily rhythms, School and cognitive life, Social and family relationships, Frustration management. The report distinguishes the areas explored and their limits of interpretation. A separate module explores readiness to change; it is not another trait of the model presented.
The test contains 69 questions and takes approximately 10 min to complete. You can answer at your own pace — your progress is automatically saved in your browser.
The test is anonymous and requires no registration. After completing it, you immediately see a preview of your results. The detailed PDF report, with in-depth analysis, charts and personalized recommendations, is available for $3.60.
This questionnaire draws on 5 dimensions from recognized psychological frameworks (Your reading of this video game use, Sleep and daily rhythms, School and cognitive life…). It's a self-assessment tool for reflection, not a clinical diagnostic instrument: it has not undergone formal psychometric validation (sample, reliability coefficient) and does not replace a professional assessment.
Your report includes an analysis by dimension, explanations and personalised points for reflection and a separate readiness-to-change module. Scores are interpreted according to the purpose and limitations of this questionnaire.
No account creation, no email required — no sign-up needed at all. Your answers are sent to our servers while you take the test. All data is automatically deleted after 30 days — see our Privacy page for full detail.
Check the introduction for who should answer: an adult, child or teenager. Do not answer on someone else’s behalf if the questionnaire asks for their own perspective.
Yes, you can retake this test as many times as you wish. Some people take it again after several months to observe how their profile evolves. Each new attempt generates its own report — previous answers are not reused.
The report organises your answers and offers points for reflection. You can discuss it with a professional; it does not replace their assessment or prescribe treatment.
Yes. Each person gets their own anonymous, unique report, based on THEIR answers. Comparing profiles within a family or couple can be useful — provided each person takes the test honestly and on their own, without influencing one another during the answers.
Child & Adolescent
This test orders what you observe in your child: attention, restlessness, impulsivity and their impact on school life.
Child & Adolescent
This test inventories what a parent observes of the way their child learns: reading and writing, attention, how information is processed, coordination.
Child & Adolescent
This test describes what makes a limit hold: how clear the demand is, how regularly it is applied, what happens when they insist, and their actual age.
Test developed by Psychologie et Sérénité. Does not replace a professional consultation.