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Video Game Addiction Test: Assess Your Gaming Habits Now

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Marc, 28, a software developer, wakes up every morning with a single obsession: resuming his World of Warcraft session that he interrupted the night before at 3 a.m. For the past six months, his professional performance has been declining, his social relationships have been falling apart, and his attempts to reduce his gaming time consistently fail. His partner is talking about a possible separation, but even this threat cannot pull him away from his screen.

In the article that follows, I explore screen and digital addictions. If you recognise yourself in this theme, I designed a cyberaddiction test that helps you take stock of your relationship with screens and apps. It comes with a guide to extend your reflection beyond the results.

Does this situation resonate with you? Marc potentially shows the signs of gaming disorder, now officially recognized by the World Health Organization since 2018. Far from being a simple temporary loss of control, this condition can have major repercussions on personal, professional, and social life.

Take the test: Cyberdependence → — If Marc's morning obsession sounds familiar, this self-assessment scores the exact criteria psychologists use — loss of control, tolerance, failed attempts to cut down — so you get more than a gut feeling.

As a psychopractitioner specialized in cognitive-behavioral therapies, I am observing a significant increase in consultations related to video game issues. Understanding the diagnostic criteria and having reliable assessment tools has become essential for distinguishing intensive use from genuine dependence requiring therapeutic support.

Gaming Disorder: A Recent Scientific Recognition

Official Definition and Classifications

Gaming disorder was integrated into the WHO's 11th International Classification of Diseases (ICD-11) in 2022. This recognition marks a turning point in the understanding of behavioral addictions linked to digital technologies.

According to the WHO, the disorder is characterized by persistent and recurrent gaming behavior that becomes so severe that it takes precedence over other interests and daily activities. This definition draws on research conducted notably by the team of Dr. Griffiths, a pioneer in the study of behavioral addictions.

Prevalence and Epidemiological Data

Recent epidemiological studies estimate that:

  • 1 to 3% of gamers develop gaming disorder

  • Prevalence is higher among those aged 12-25 (up to 8%)

  • Men are 2 to 3 times more affected than women

  • The average duration before seeking therapy is 2.5 years


These statistics underscore the importance of early detection and self-assessment tools accessible to the general public.

Diagnostic Criteria: The 9 Key Indicators

The DSM-5 Criteria for Diagnosis

Although gaming disorder is not yet included in the DSM-5 as an official diagnosis, it appears in the section of "conditions requiring further research." Researchers have established 9 diagnostic criteria, at least 5 of which must be present over a 12-month period:

#### Behavioral Criteria

  • Excessive preoccupation: Recurring thoughts about games, even during other activities

  • Withdrawal symptoms: Irritability, anxiety, sadness when unable to play

  • Tolerance: The need to gradually increase gaming time to achieve the same satisfaction


#### Control Criteria
  • Unsuccessful attempts at control: Repeated failures to reduce or stop gaming

  • Loss of interest: Marked decline in interest in previously enjoyed activities

  • Continuation despite consequences: Maintaining gaming behavior despite awareness of the problems caused


#### Functional Impact Criteria
  • Deception: Lying to those around you about the time actually spent gaming

  • Emotional escape: Using gaming to escape negative emotions

  • Functional deterioration: Significant impact on relationships, work, or studies


Key takeaway: The diagnosis does not rest solely on time spent playing, but on functional impact and loss of control. Some professional gamers spend more than 10 hours a day playing without showing any disorder, because their practice remains controlled and functional.

Scientifically Validated Assessment Tools

The Internet Gaming Disorder Scale (IGDS9-SF)

Developed by Pontes and Griffiths, this 9-item scale corresponds directly to the diagnostic criteria. Each item is rated on a scale from 1 (never) to 5 (very often):

Sample items:
  • "Do you constantly think about gaming during the day?"
  • "Do you feel bad when you can't play?"
  • "Do you need to spend more and more time gaming to feel good?"
A total score above 32/45 suggests a significant risk of gaming disorder.

The Gaming Addiction Scale (GAS)

This scale, developed by Lemmens and his colleagues, focuses on 7 dimensions:

  • Cognitive salience

  • Tolerance

  • Mood modification

  • Relapse

  • Withdrawal symptoms

  • Interpersonal conflict

  • Behavioral problems


Simplified Self-Questionnaire for the General Public

For an initial self-assessment, here is a simplified questionnaire you can use:

Answer YES or NO:
  • Do you play to escape your problems or improve your mood?
  • Have you lied to those around you about your gaming time?
  • Has your performance at work/school declined because of gaming?
  • Do you feel irritable when you can't play?
  • Have you lost important relationships because of gaming?
  • Have you failed to reduce your gaming time despite your efforts?
Interpretation:
  • 0-1 YES: Use is probably appropriate
  • 2-3 YES: Caution recommended
  • 4+ YES: Consultation with a professional advised

Risk Factors and Psychological Mechanisms

Individual Vulnerabilities

Research has identified several predisposing factors:

Psychological factors:
  • Low self-esteem (Rosenberg scale often reduced)
  • Pre-existing depressive or anxious symptoms
  • Difficulties with emotional regulation
  • Impulsive personality traits
Social factors:
  • Social isolation or relationship difficulties
  • High academic or professional stress
  • Unsupportive family environment
  • Absence of rewarding alternative activities

Neurobiological Mechanisms

Neuroimaging studies reveal similarities with other addictions:

  • Reduced activation of the prefrontal cortex (inhibitory control)

  • Hyperactivation of the dopaminergic reward system

  • Structural changes in decision-making areas


These findings legitimize the therapeutic approach and dispel the notion of "lack of willpower" often wrongly associated with these disorders.

Distinguishing Intensive Use from Pathological Dependence

Essential Distinguishing Criteria

It is crucial to distinguish intensive but well-adapted use from genuine dependence:

Adapted intensive use:
  • Maintaining social and professional obligations
  • Ability to adjust gaming time according to context
  • Preservation of important interpersonal relationships
  • Absence of significant psychological distress
Pathological dependence:
  • Persistent loss of control despite consequences
  • Progressive deterioration of overall functioning
  • Withdrawal symptoms when stopping
  • Continuation despite awareness of the harm

Illustrative Clinical Case

Let's take the example of two contrasting profiles:

Profile A - Sarah, 22: Plays 6 hours a day during university vacations, maintains her academic results, keeps her friendships, and spontaneously cuts back when classes resume. Profile B - Kevin, 19: Plays 8 hours a day, has failed his exams, avoids family outings, feels intense distress when he can't play, and has tried several times without success to cut back.

Gaming time alone is not enough: it is the functional impact and the loss of control that determine the pathology.

Therapeutic Implications and Future Prospects

Validated Therapeutic Approaches

Cognitive-behavioral therapies show particular effectiveness in the treatment of gaming disorder. At the Psychologie et Sérénité Practice, we use several specialized techniques:

Behavioral techniques:
  • Planning alternative activities
  • Managing environmental triggers
  • Relapse prevention techniques
Cognitive techniques:
  • Restructuring dysfunctional thoughts
  • Working on self-esteem and self-efficacy
  • Developing adaptive coping strategies

Multidimensional Care

The therapeutic approach must often be comprehensive:

  • Assessment and treatment of comorbidities (depression, anxiety)

  • Working on social and relational skills

  • Involving the family in the therapeutic process

  • Developing a rewarding alternative life project


It may be relevant to analyze your couple's conversations if the issue affects your romantic relationship, as communication difficulties can both contribute to the disorder and result from it.

Evolution of Diagnostic Tools

Research continues to refine assessment tools:

  • Development of game-type-specific scales

  • Integration of physiological biomarkers

  • Mobile self-monitoring applications

  • Computerized adaptive tests


Take the Psy Test → — 60 questions, anonymous, PDF report (€2.99).

Conclusion: Toward an Informed Self-Assessment

Gaming disorder represents a now-recognized clinical reality, requiring a nuanced and scientifically grounded approach. The assessment tools presented in this article allow you to objectively examine your relationship with video games and identify any warning signs.

Self-assessment is a valuable first step toward a better understanding of your gaming habits. If your results suggest a risk of dependence, do not hesitate to consult a specialized professional. Gaming disorder is treated effectively when addressed early with appropriate therapeutic approaches.

Let us remember that behind every screen there is a person with their vulnerabilities, their needs, and their potential for change. The goal is not to demonize video games, but to support each individual toward a use that preserves their overall well-being and interpersonal relationships.

Take action: Take a few minutes to complete the self-questionnaire offered in this article. If you identify concerning signs, consider this awareness the first step toward lasting well-being.

Related Articles

FAQ

How accurate is this video game addiction test test?

Concerned about gaming? Take our video game addiction test based on DSM-5 criteria to understand your habits and find support. This assessment is based on clinically validated scales used in cognitive-behavioral practice. While it doesn't replace a professional diagnosis, it provides a reliable first indicator for orientation purposes.

What should I do if my score indicates a high level of difficulty?

A high score suggests that consultation with a CBT practitioner or clinical psychologist may be beneficial. CBT offers evidence-based protocols that have shown significant effectiveness for these types of difficulties in 8 to 16 sessions.

Is this test suitable for self-screening without professional guidance?

This questionnaire is designed for self-screening and psychoeducational purposes. It can help you understand your situation better, but interpretation should be done with awareness of its limitations. For clinical decisions, always consult a qualified mental health professional.
In short: Since 2018, the World Health Organization has recognized gaming disorder as a genuine medical condition, affecting 1 to 3% of gamers. Unlike a simple intense passion, this addiction is characterized by persistent loss of control, failed attempts to reduce gaming time, and major consequences for professional, social, and personal life. Psychologists use precise scientific criteria: excessive preoccupation, withdrawal symptoms, growing tolerance, lying about time spent gaming, and deterioration of relationships. Validated tools such as the Internet Gaming Disorder Scale allow for reliable self-assessment. Risk factors include social isolation, depression, anxiety, and impulsivity. If several of these signs apply to you, a consultation with a professional specialized in behavioral therapies can help you regain control.

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About the author

Gildas Garrec · CBT Psychopractitioner

Certified practitioner in cognitive-behavioral therapy (CBT), author of 16 books on applied psychology and relationships. Over 900 clinical articles published across Psychologie et Sérénité.

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Video Game Addiction Test: Assess Your Gaming Habits Now | Conversation Analysis - ScanMyLove